m (Fixed incorrect change) Tag: Visual edit |
(Fixing formatting) |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | {| width="100%" |
+ | {| class="wikitable" width="100%" |
+ | | style="text-align:center;" | |
||
− | |- |
||
− | + | '''Name''' |
|
+ | | style="text-align:center;" | |
||
− | | <b>Strength</b> |
||
⚫ | |||
− | | <b>Desc.</b> |
||
+ | | style="text-align:center;" | |
||
− | |'''First Phase''' |
||
− | + | '''Attack Style''' |
|
+ | | style="text-align:center;" | |
||
− | |- |
||
⚫ | |||
+ | | style="text-align:center;" | |
||
+ | '''Unlocked by''' |
||
+ | |- style="vertical-align:middle;" |
||
| Sword[[File:Weapon 0002.png|thumb|65x65px]] |
| Sword[[File:Weapon 0002.png|thumb|65x65px]] |
||
+ | | style="text-align:center;" | 2 |
||
− | | 2 |
||
| Close range melee |
| Close range melee |
||
− | |'''1''' |
+ | | style="text-align:center;" | '''1''' |
+ | | style="text-align:center;" | Default |
||
− | |Free |
||
+ | |- style="vertical-align:middle;" |
||
− | |- |
||
| Bow[[File:Weapon 0003.png|thumb|82x82px]] |
| Bow[[File:Weapon 0003.png|thumb|82x82px]] |
||
+ | | style="text-align:center;" | 1 |
||
− | | 1 |
||
| Long range arrows, fall over time |
| Long range arrows, fall over time |
||
− | |'''1''' |
+ | | style="text-align:center;" | '''1''' |
+ | | style="text-align:center;" | Default |
||
− | |Free |
||
+ | |- style="vertical-align:middle;" |
||
− | |- |
||
| Hammer[[File:Weapon 0004.png|thumb|66x66px]] |
| Hammer[[File:Weapon 0004.png|thumb|66x66px]] |
||
− | | 3 on ground |
+ | | style="text-align:center;" | 3 on ground |
2 in air |
2 in air |
||
| Pounds anything in front of you |
| Pounds anything in front of you |
||
− | |'''1''' |
+ | | style="text-align:center;" | '''1''' |
+ | | style="text-align:center;" | Default |
||
− | |Free |
||
+ | |- style="vertical-align:middle;" |
||
− | |- |
||
| Boomer[[File:Weapon 0005.png|thumb|39x39px]] |
| Boomer[[File:Weapon 0005.png|thumb|39x39px]] |
||
+ | | style="text-align:center;" | 2 |
||
− | | 2 |
||
| Attacks on the way out and back; slows from each enemy hit |
| Attacks on the way out and back; slows from each enemy hit |
||
− | |'''2''' |
+ | | style="text-align:center;" | '''2''' |
|Defeating Roundleaf |
|Defeating Roundleaf |
||
+ | |- style="vertical-align:middle;" |
||
− | |- |
||
⚫ | |||
− | | 2 |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |- |
||
⚫ | |||
− | |0.5 - 3 |
||
⚫ | |||
− | |'''5''' |
||
⚫ | |||
− | |- |
||
|Pan[[File:Pan.png|thumb|52x52px]] |
|Pan[[File:Pan.png|thumb|52x52px]] |
||
− | | |
+ | | style="text-align:center;" | 0-4 (Stronger with each successful hit. Takes 8 hits for MAX PAN) |
|Similar to the hammer, as it has an about 0.3 second delay after pressing the attack button |
|Similar to the hammer, as it has an about 0.3 second delay after pressing the attack button |
||
+ | | style="text-align:center;" | '''2''' |
||
− | |2 |
||
|Defeating Hammer |
|Defeating Hammer |
||
+ | |- style="vertical-align:middle;" |
||
− | |- |
||
⚫ | |||
+ | | style="text-align:center;" | 2 |
||
⚫ | |||
+ | | style="text-align:center;" | '''3''' |
||
⚫ | |||
+ | |- style="vertical-align:middle;" |
||
|Halberd[[File:Halberd.png|thumb|74x74px]] |
|Halberd[[File:Halberd.png|thumb|74x74px]] |
||
+ | | style="text-align:center;" | 3 |
||
− | |? |
||
|When on ground, charges up and slices forward. Slices upwards when used in the air. |
|When on ground, charges up and slices forward. Slices upwards when used in the air. |
||
+ | | style="text-align:center;" | '''3''' |
||
− | |3 |
||
|Defeating Namazu |
|Defeating Namazu |
||
+ | |- style="vertical-align:middle;" |
||
− | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | style="text-align:center;" | '''4''' |
||
⚫ | |||
+ | |- style="vertical-align:middle;" |
||
|Boots[[File:Boots.png|thumb|80x80px]] |
|Boots[[File:Boots.png|thumb|80x80px]] |
||
+ | | style="text-align:center;" | 2.5 |
||
− | |? |
||
|When used, it makes the player kick their feet forward. It can also hurt enemies when you jump on them. |
|When used, it makes the player kick their feet forward. It can also hurt enemies when you jump on them. |
||
+ | | style="text-align:center;" | '''4''' |
||
− | |4 |
||
|Defeating Dragonpai |
|Defeating Dragonpai |
||
+ | |- style="vertical-align:middle;" |
||
⚫ | |||
+ | | style="text-align:center;" | 0.5 - 3 |
||
⚫ | |||
+ | | style="text-align:center;" | '''5''' |
||
⚫ | |||
|} |
|} |
||
[[Category:Help]] |
[[Category:Help]] |
Revision as of 21:10, 15 February 2020
Name |
Damage |
Attack Style |
Stage |
Unlocked by |
Sword | 2 | Close range melee | 1 | Default |
Bow | 1 | Long range arrows, fall over time | 1 | Default |
Hammer | 3 on ground
2 in air |
Pounds anything in front of you | 1 | Default |
Boomer | 2 | Attacks on the way out and back; slows from each enemy hit | 2 | Defeating Roundleaf |
Pan | 0-4 (Stronger with each successful hit. Takes 8 hits for MAX PAN) | Similar to the hammer, as it has an about 0.3 second delay after pressing the attack button | 2 | Defeating Hammer |
Orb | 2 | Launches in air at an arc. Trajectory can be manipulated by player movement | 3 | Defeating Starnose |
Halberd | 3 | When on ground, charges up and slices forward. Slices upwards when used in the air. | 3 | Defeating Namazu |
Scythe | 2 (+1 with crescent) | Slashes nearby enemies. Creates a slow-moving crescent when used on the ground (can hurt player too) | 4 | Defeating Jellyball |
Boots | 2.5 | When used, it makes the player kick their feet forward. It can also hurt enemies when you jump on them. | 4 | Defeating Dragonpai |
Laser | 0.5 - 3 | Damages anything in the gun's beam. Damage is higher as objects are closer to player | 5 | Defeating Alpha |