Choice Chamber Wiki
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{| width="100%"
+
{| class="wikitable" width="100%"
  +
| style="text-align:center;" |
|-
 
| <b>Name</b>
+
'''Name'''
  +
| style="text-align:center;" |
| <b>Strength</b>
 
 
'''Damage'''
| <b>Desc.</b>
 
  +
| style="text-align:center;" |
|'''First Phase'''
 
|'''Earned by:'''
+
'''Attack Style'''
  +
| style="text-align:center;" |
|-
 
 
'''Stage'''
  +
| style="text-align:center;" |
  +
'''Unlocked by'''
  +
|- style="vertical-align:middle;"
 
| Sword[[File:Weapon 0002.png|thumb|65x65px]]
 
| Sword[[File:Weapon 0002.png|thumb|65x65px]]
  +
| style="text-align:center;" | 2
| 2
 
 
| Close range melee
 
| Close range melee
|'''1'''
+
| style="text-align:center;" | '''1'''
  +
| style="text-align:center;" | Default
|Free
 
  +
|- style="vertical-align:middle;"
|-
 
 
| Bow[[File:Weapon 0003.png|thumb|82x82px]]
 
| Bow[[File:Weapon 0003.png|thumb|82x82px]]
  +
| style="text-align:center;" | 1
| 1
 
 
| Long range arrows, fall over time
 
| Long range arrows, fall over time
|'''1'''
+
| style="text-align:center;" | '''1'''
  +
| style="text-align:center;" | Default
|Free
 
  +
|- style="vertical-align:middle;"
|-
 
 
| Hammer[[File:Weapon 0004.png|thumb|66x66px]]
 
| Hammer[[File:Weapon 0004.png|thumb|66x66px]]
| 3 on ground
+
| style="text-align:center;" | 3 on ground
 
2 in air
 
2 in air
 
| Pounds anything in front of you
 
| Pounds anything in front of you
|'''1'''
+
| style="text-align:center;" | '''1'''
  +
| style="text-align:center;" | Default
|Free
 
  +
|- style="vertical-align:middle;"
|-
 
 
| Boomer[[File:Weapon 0005.png|thumb|39x39px]]
 
| Boomer[[File:Weapon 0005.png|thumb|39x39px]]
  +
| style="text-align:center;" | 2
| 2
 
 
| Attacks on the way out and back; slows from each enemy hit
 
| Attacks on the way out and back; slows from each enemy hit
|'''2'''
+
| style="text-align:center;" | '''2'''
 
|Defeating Roundleaf
 
|Defeating Roundleaf
  +
|- style="vertical-align:middle;"
|-
 
| Orb[[File:Weapon 0006.png|thumb|43x43px]]
 
| 2
 
| Launches in air at an arc. Trajectory can be manipulated by player movment
 
|'''3'''
 
|Defeating Starnose
 
|-
 
|Scythe[[File:Weapon 0007.png|thumb|74x74px]]
 
|2 (+1 with crescent)
 
|Slashes nearby enemies. Creates a slow-moving crescent when used on the ground (can hurt player too)
 
|'''4'''
 
|Defeating Jellyball
 
|-
 
|Laser[[File:Weapon 0008.png|thumb|37x37px]]
 
|0.5 - 3
 
|Damages anything in the gun's beam. Damage is higher as objects are closer to player
 
|'''5'''
 
|Defeating Alpha
 
|-
 
 
|Pan[[File:Pan.png|thumb|52x52px]]
 
|Pan[[File:Pan.png|thumb|52x52px]]
|? (Stronger with each successful hit)
+
| style="text-align:center;" | 0-4 (Stronger with each successful hit. Takes 8 hits for MAX PAN)
 
|Similar to the hammer, as it has an about 0.3 second delay after pressing the attack button
 
|Similar to the hammer, as it has an about 0.3 second delay after pressing the attack button
  +
| style="text-align:center;" | '''2'''
|2
 
 
|Defeating Hammer
 
|Defeating Hammer
  +
|- style="vertical-align:middle;"
|-
 
 
| Orb[[File:Weapon 0006.png|thumb|43x43px]]
  +
| style="text-align:center;" | 2
 
| Launches in air at an arc. Trajectory can be manipulated by player movement
  +
| style="text-align:center;" | '''3'''
 
|Defeating Starnose
  +
|- style="vertical-align:middle;"
 
|Halberd[[File:Halberd.png|thumb|74x74px]]
 
|Halberd[[File:Halberd.png|thumb|74x74px]]
  +
| style="text-align:center;" | 3
|?
 
 
|When on ground, charges up and slices forward. Slices upwards when used in the air.
 
|When on ground, charges up and slices forward. Slices upwards when used in the air.
  +
| style="text-align:center;" | '''3'''
|3
 
 
|Defeating Namazu
 
|Defeating Namazu
  +
|- style="vertical-align:middle;"
|-
 
 
|Scythe[[File:Weapon 0007.png|thumb|74x74px]]
 
| style="text-align:center;" | 2 (+1 with crescent)
 
|Slashes nearby enemies. Creates a slow-moving crescent when used on the ground (can hurt player too)
  +
| style="text-align:center;" | '''4'''
 
|Defeating Jellyball
  +
|- style="vertical-align:middle;"
 
|Boots[[File:Boots.png|thumb|80x80px]]
 
|Boots[[File:Boots.png|thumb|80x80px]]
  +
| style="text-align:center;" | 2.5
|?
 
 
|When used, it makes the player kick their feet forward. It can also hurt enemies when you jump on them.
 
|When used, it makes the player kick their feet forward. It can also hurt enemies when you jump on them.
  +
| style="text-align:center;" | '''4'''
|4
 
 
|Defeating Dragonpai
 
|Defeating Dragonpai
  +
|- style="vertical-align:middle;"
 
|Laser[[File:Weapon 0008.png|thumb|37x37px]]
  +
| style="text-align:center;" | 0.5 - 3
 
|Damages anything in the gun's beam. Damage is higher as objects are closer to player
  +
| style="text-align:center;" | '''5'''
 
|Defeating Alpha
 
|}
 
|}
 
[[Category:Help]]
 
[[Category:Help]]

Revision as of 21:10, 15 February 2020

Name

Damage

Attack Style

Stage

Unlocked by

Sword
Weapon 0002
2 Close range melee 1 Default
Bow
Weapon 0003
1 Long range arrows, fall over time 1 Default
Hammer
Weapon 0004
3 on ground

2 in air

Pounds anything in front of you 1 Default
Boomer
Weapon 0005
2 Attacks on the way out and back; slows from each enemy hit 2 Defeating Roundleaf
Pan
Pan
0-4 (Stronger with each successful hit. Takes 8 hits for MAX PAN) Similar to the hammer, as it has an about 0.3 second delay after pressing the attack button 2 Defeating Hammer
Orb
Weapon 0006
2 Launches in air at an arc. Trajectory can be manipulated by player movement 3 Defeating Starnose
Halberd
Halberd
3 When on ground, charges up and slices forward. Slices upwards when used in the air. 3 Defeating Namazu
Scythe
Weapon 0007
2 (+1 with crescent) Slashes nearby enemies. Creates a slow-moving crescent when used on the ground (can hurt player too) 4 Defeating Jellyball
Boots
Boots
2.5 When used, it makes the player kick their feet forward. It can also hurt enemies when you jump on them. 4 Defeating Dragonpai
Laser
Weapon 0008
0.5 - 3 Damages anything in the gun's beam. Damage is higher as objects are closer to player 5 Defeating Alpha