(I added more polls and added some prompts) Tag: Visual edit |
(Added and edited more polls...) |
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|Strength |
|Strength |
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− | |Increases the damage of |
+ | |Increases the damage of |
the player's weapon. |
the player's weapon. |
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|Speed |
|Speed |
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− | |Decreases the cooldown before the |
+ | |Decreases the cooldown before the |
weapon can be shot/swung again. |
weapon can be shot/swung again. |
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Room Size Poll: |
Room Size Poll: |
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+ | |||
+ | Want these rooms to be a different size? |
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{| class="article-table" |
{| class="article-table" |
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!Response |
!Response |
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|Makes some spots on the floor have spikes for a set amount of rooms. |
|Makes some spots on the floor have spikes for a set amount of rooms. |
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|Spikes move up and down, they do not damage the player in the lowered position. |
|Spikes move up and down, they do not damage the player in the lowered position. |
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⚫ | |||
+ | Ramp Poll: |
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+ | |||
+ | Which way do ramps go? |
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+ | {| class="article-table" |
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+ | !Reponse |
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+ | !Effect |
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⚫ | |||
+ | |Up |
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+ | |Makes ramps go up. |
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⚫ | |||
+ | |Down |
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+ | |Makes ramps go down. |
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+ | |} |
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+ | |||
+ | Room Layout Poll: |
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+ | |||
+ | How do you like your room layout? |
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+ | {| class="article-table" |
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+ | !Reponse |
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+ | !Effect |
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+ | |- |
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+ | |Pitted |
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+ | | |
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+ | |- |
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+ | |Bumpy |
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+ | | |
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+ | |- |
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+ | |Flaming |
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+ | | |
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Death Poll: |
Death Poll: |
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+ | gg |
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− | |||
− | Choose a word to send to the screen. |
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{| class="article-table" |
{| class="article-table" |
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!Response |
!Response |
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! |
! |
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|- |
|- |
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− | | |
+ | |rip |
|F |
|F |
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|- |
|- |
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− | | |
+ | |gg |
+ | |nice |
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⚫ | |||
|- |
|- |
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+ | |rekt |
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⚫ | |||
+ | |teh urn |
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⚫ | |||
+ | |- |
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+ | |gj |
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+ | |nooooo |
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+ | |- |
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+ | |wut |
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+ | |so close |
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|} |
|} |
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[[Category:Choice Chamber Wiki]] |
[[Category:Choice Chamber Wiki]] |
Revision as of 00:40, 28 October 2017
These are the different polls and what the responses are and what they do.
Welcome Poll:
everyone say hello!
Response | |
---|---|
Hello | Greetings |
Hi | Salutations |
Hey | Hallo |
Sup | Howdy |
Yo | Annyeong |
Hola | Aloha |
Hai | Konichiwa |
Weapon Poll:
How about that weapon?
Response | Effect | Notes |
---|---|---|
Sword | Selects sword as weapon. | 2 damage |
Bow | Selects bow as weapon. | 1 damage, ranged |
Hammer | Selects hammer as weapon. | 3 damage on ground, 2 damage in air |
Boomer | Selects boomerang as weapon. | 2 damage, ranged, single projectile comes back before it can be fired again. Unlocked by defeating Roundleaf. |
Orb | Selects orb as weapon. | Unlocked by defeating Starnose. |
Sycthe | Selects sycthe as weapon. | Unlocked by defeating Jellyball. |
Laser | Selects laser as weapon. | Unlocked by defeating Alpha. |
Pan | Selects pan as weapon. | Unlocked by defeating the Hammer. |
Halberd | Selects halberd as weapon. | Unlocked by defeating Namazu. |
Boots | Selects boots as weapon | Unlocked by defeating Dragonpai. |
Jump Poll:
Let's improve that jump!
Reponse | Effect |
---|---|
Higher | Increases the jump height. |
Double | Player can jump twice before hitting the ground. |
Pogo | Forces the player to
jump uncontrollably. |
Weapon Upgrade Poll:
Time to upgrade that weapon!
Response | Effect | Notes |
---|---|---|
Strength | Increases the damage of
the player's weapon. |
Increases by .5 damage |
Speed | Decreases the cooldown before the
weapon can be shot/swung again. |
Increases by 1 speed |
Crits | Increases the chance to get a
critical hit on an enemy. |
Increases by 2% crit chance |
Phase 1 Enemy Poll:
How do you like your enemies?
Response | Effect | Notes |
---|---|---|
Tiny | More Ankle-Biters will spawn in the next
few rooms. |
A majority of the newly spawned enemies
will be ankle-biters for a set amount of rooms. |
High | More Bats will spawn in the next few
rooms. |
A majority of the newly spawned enemies
will be bats for a set amount of rooms. |
Husky | More Huskies will spawn in the next few
rooms. |
A majority of the newly spawned enemies
will be huskies for a set amount of rooms. |
Room Size Poll:
Want these rooms to be a different size?
Response | Effect | Notes |
---|---|---|
Bigger | Makes the rooms wider. | Only for a set amount of rooms. |
Smaller | Makes the rooms skinnier. | Only for a set amount of rooms. |
Weapon Magic Poll:
Weapon magic! Now it gets interesting.
Response | Effect | Notes |
---|---|---|
Fire | Gives the weapon fire magic. | On hit, gives enemies a burning
damage-over-time effect. |
Ice | Gives the weapon ice magic. | On hit, traps enemies in a block of
ice, preventing them from moving. |
Lightning | Gives the weapon lightning
magic. |
On hit, causes a bolt of lightning to
strike the target and deal bonus damage to other enemies hit by the effect. |
None | Does not give any special effect. | Also removes any current weapon magic
that the player may have. |
Heart Poll:
Want some extra hearts? (average of total)
Response | Effect | Notes |
---|---|---|
0 | Votes to get no extra hearts. | The amount of extra hearts given is the mean of the total. |
1 | Votes to get an extra heart. | The amount of extra hearts given is the mean of the total. |
2 | Votes to get two extra hearts. | The amount of extra hearts given is the mean of the total. |
3 | Votes to get three extra hearts. | The amount of extra hearts given is the mean of the total. |
Floor Type Poll.
Caution: floor may be...
Response | Effect | Notes |
---|---|---|
Sticky | Makes some spots on the floor sticky for a set amount of rooms. | When standing on a sticky floor, players cannot walk side to side without jumping and moving in the air. |
Icy | Makes some spots on the floor icy for a set amount of rooms. | When on an icy floor, a player does not lose momentum when walking or landing from a jump. |
Spiky | Makes some spots on the floor have spikes for a set amount of rooms. | Spikes move up and down, they do not damage the player in the lowered position. |
Ramp Poll:
Which way do ramps go?
Reponse | Effect |
---|---|
Up | Makes ramps go up. |
Down | Makes ramps go down. |
Room Layout Poll:
How do you like your room layout?
Reponse | Effect |
---|---|
Pitted | |
Bumpy | |
Flaming |
Death Effect Poll:
Choose how one leaves the world.
Response | Effect |
---|---|
Chunks | Causes both the enemies and the player
to explode into chunks on death. |
Lasers | Causes a laser light show effect to appear
for a few seconds in the location of both enemies and the player on death. |
Confetti | Causes both enemies and the player to
turn into a rain of confetti on death. |
Death Poll: gg
Response | |
---|---|
rip | F |
gg | nice |
rekt | teh urn |
gj | nooooo |
wut | so close |