mNo edit summary Tag: Visual edit |
(centered all info in stackable column, clarified other info) Tag: Visual edit |
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|Slot[[File:HeartSlot.png|thumb|59x59px]] |
|Slot[[File:HeartSlot.png|thumb|59x59px]] |
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+ | | style="text-align:center;" | - |
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− | | - |
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|Empty slot, you may fill it with a heart. (Maximum of 10) |
|Empty slot, you may fill it with a heart. (Maximum of 10) |
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|- |
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|Pure[[File:Heart 0001.png|thumb|58x58px]] |
|Pure[[File:Heart 0001.png|thumb|58x58px]] |
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+ | | style="text-align:center;" | - |
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− | | - |
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|Standard heart, one damage (shot or fall) and you lose it. |
|Standard heart, one damage (shot or fall) and you lose it. |
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|- |
|- |
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|Golden[[File:Heart 0002.png|thumb|61x61px]] |
|Golden[[File:Heart 0002.png|thumb|61x61px]] |
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+ | | style="text-align:center;" | Yes |
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− | | - |
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− | | |
+ | |Increased amount of gold coins that drop from enemies. |
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|Burning[[File:Heart 0005.png|thumb|66x66px]] |
|Burning[[File:Heart 0005.png|thumb|66x66px]] |
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+ | | style="text-align:center;" | - |
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− | | - |
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− | |Can absorb one fire |
+ | |Can absorb one fire or explosive damage before turning into a pure heart. |
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|Spiked[[File:Heart 0006.png|thumb|67x67px]] |
|Spiked[[File:Heart 0006.png|thumb|67x67px]] |
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+ | | style="text-align:center;" | - |
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− | | - |
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− | |Can absorb one damage |
+ | |Can absorb one spike damage before turning into a pure heart. |
+ | Caution: this heart will replace one of your other hearts and can kill you! |
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|Lucky[[File:Heart 0007.png|thumb|59x59px]] |
|Lucky[[File:Heart 0007.png|thumb|59x59px]] |
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+ | | style="text-align:center;" | Yes |
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− | | - |
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|Enemies will give better hearts and more gold. Crits percentage will raise. More lucky hearts you have = more effect. |
|Enemies will give better hearts and more gold. Crits percentage will raise. More lucky hearts you have = more effect. |
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|Graphene[[File:Heart 0008.png|thumb|60x60px]] |
|Graphene[[File:Heart 0008.png|thumb|60x60px]] |
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+ | | style="text-align:center;" | Yes |
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− | |yes |
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|Increases attack strength. |
|Increases attack strength. |
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|Wing[[File:Heart 0009.png|thumb|61x61px]] |
|Wing[[File:Heart 0009.png|thumb|61x61px]] |
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+ | | style="text-align:center;" | Yes |
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− | |yes |
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|Every wing heart allows +1 extra jump, when in the air. For example, three wing hearts gives +3 jumps in the air. |
|Every wing heart allows +1 extra jump, when in the air. For example, three wing hearts gives +3 jumps in the air. |
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|- |
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|Peace[[File:Heart 0010.png|thumb|59x59px]] |
|Peace[[File:Heart 0010.png|thumb|59x59px]] |
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+ | | style="text-align:center;" | No |
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− | |no |
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|Enemies won't attack you, until they are provoked (by player, environment, another enemy, etc). |
|Enemies won't attack you, until they are provoked (by player, environment, another enemy, etc). |
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|- |
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|Diamond[[File:Heart 0003.png|thumb|57x57px]] |
|Diamond[[File:Heart 0003.png|thumb|57x57px]] |
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+ | | style="text-align:center;" | No |
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− | |no |
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|Allows you to take a hit against anything (no pitfalls). Turns into Broken heart once used. |
|Allows you to take a hit against anything (no pitfalls). Turns into Broken heart once used. |
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|Broken[[File:Heart 0004.png|thumb|57x57px]] |
|Broken[[File:Heart 0004.png|thumb|57x57px]] |
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+ | | style="text-align:center;" | No |
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− | |no |
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|No added effect. Similar to Pure heart. |
|No added effect. Similar to Pure heart. |
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|Cheating[[File:Cheating.png|thumb|61x61px]] |
|Cheating[[File:Cheating.png|thumb|61x61px]] |
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+ | | style="text-align:center;" | No |
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− | |no |
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|Allows player to break regular doors. Only appears in shops. To cheat, you should go to the left door. |
|Allows player to break regular doors. Only appears in shops. To cheat, you should go to the left door. |
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|Glitch[[File:Glitch.png|thumb|61x61px]] |
|Glitch[[File:Glitch.png|thumb|61x61px]] |
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+ | | style="text-align:center;" | No |
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− | |no |
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|Warps the player to the reversed room number. (7 becomes 70, 25 becomes 52, 88 becomes 88, etc). |
|Warps the player to the reversed room number. (7 becomes 70, 25 becomes 52, 88 becomes 88, etc). |
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|- |
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|Lock[[File:Lockheart.png|thumb|63x63px]] |
|Lock[[File:Lockheart.png|thumb|63x63px]] |
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+ | | style="text-align:center;" | No |
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− | |no |
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|Opens locked doors. |
|Opens locked doors. |
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|Rainbow[[File:Rainbow.png|right]] |
|Rainbow[[File:Rainbow.png|right]] |
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+ | | style="text-align:center;" | No |
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− | |no |
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− | |Creates a rainbow trail that follows the player. |
+ | |Creates a rainbow trail that follows the player, acts like a pure heart. |
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|} |
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<p style="font-weight:normal;"> </p> |
<p style="font-weight:normal;"> </p> |
Revision as of 19:47, 10 November 2017
Type | Stackable | Description |
---|---|---|
Slot | - | Empty slot, you may fill it with a heart. (Maximum of 10) |
Pure | - | Standard heart, one damage (shot or fall) and you lose it. |
Golden | Yes | Increased amount of gold coins that drop from enemies. |
Burning | - | Can absorb one fire or explosive damage before turning into a pure heart. |
Spiked | - | Can absorb one spike damage before turning into a pure heart.
Caution: this heart will replace one of your other hearts and can kill you! |
Lucky | Yes | Enemies will give better hearts and more gold. Crits percentage will raise. More lucky hearts you have = more effect. |
Graphene | Yes | Increases attack strength. |
Wing | Yes | Every wing heart allows +1 extra jump, when in the air. For example, three wing hearts gives +3 jumps in the air. |
Peace | No | Enemies won't attack you, until they are provoked (by player, environment, another enemy, etc). |
Diamond | No | Allows you to take a hit against anything (no pitfalls). Turns into Broken heart once used. |
Broken | No | No added effect. Similar to Pure heart. |
Cheating | No | Allows player to break regular doors. Only appears in shops. To cheat, you should go to the left door. |
Glitch | No | Warps the player to the reversed room number. (7 becomes 70, 25 becomes 52, 88 becomes 88, etc). |
Lock | No | Opens locked doors. |
Rainbow | No | Creates a rainbow trail that follows the player, acts like a pure heart. |